Monday, December 12, 2011
Necromancer Teaser
Saturday, December 10, 2011
Female time
Champion of Boethiah
"Boethiah is the Daedric prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. This is his champion. No living soul knows the truth behind this legendary figure. Some say his origins began within the Dark Brotherhood, but that his ambitions quickly dwarfed that of his organization. They say he became the ultimate assassin through the sacrifice and absolute betrayal of his brethren to his master Boethiah."
Created as an emotional response to the lack of any truly intimidating assassin styled armor in the game Skyrim. I have the itch to play as an evil vampire/assassin, but none of the light/leather armor in the game even comes close to the aggressive look that I think is needed for such a character. So I created this. My vision of a great player villain.
Centaur Death Dealer
"Among the deafening sounds of steel meeting steel upon the battlefield, wind becomes as a rhythm of hoofs and stone. Death comes swiftly and surely for all who would face the Centaur Death Dealer. He is the mightiest of all Centaur warlords. His victims are struck with awe. Awe turns to fear, but he is not without mercy. He shows it in the form of release from the mortal coil by his twin cursed blades."
Centaur Death Dealer was created due to the recent influence I received from the game Skyrim. It's not Fan Art because there are no Centaurs in the game, but the fantasy "kick" is all derived from the same source.
Monday, December 5, 2011
The True Dovahkiin
Saturday, November 26, 2011
Character sketching
Friday, November 25, 2011
Mobile Mechanized Artillery Unit
Friday, November 18, 2011
National Geographic Animals
Thursday, November 3, 2011
Exo
Jes Armor Concepts
Created in July 2011. My first Sci Fi armour/mecha designs since I worked on the Exo game project at the Art Insitute of Las Vegas last year. The name Jes comes from the model on the Imagine FX DVD photo I used as a reference. These concepts could fit into the Exo universe, but as of now they're just random concepts inspired by recent artwork I've been drooling over. Thanks to all the Mecha artists out there.
Tuesday, November 1, 2011
The Art Order
Now, off to do some anatomy studies. I tasked myself with expanding the environmental art for the unannaounced project with Evil Tree Studios. Things are moving at a very slow pace with the company and I need to prioritize my time with a focus on strengthening my weak points; seeing as how I don't design much environmental art, I decided that's the area I will focus on this week.
Sunday, October 30, 2011
Found a new fave.
Monday, October 24, 2011
Waiting on you Wacom...
So I'm going to make an effor to sketch at least 2-5 sketches every day. I'm going to start that today. For now I will be sketching images from movies I'm watching, or books I'm reading. Their not going to be exercises in ideation so much as an effort to keep my hand moving in an artistic manner.
Saturday, October 22, 2011
Death's Carriage
I created this on October 2011. It was for the ImagineFX forum art challenge of the same month. The theme that month was "Death." The winner of the challenge gets his/her image in the magazine. With this design I wanted to create something I had an idea for a long time ago, but also stick along the lines of "character" concept painting. Something that could be used in a video game development pipeline. I'm relatively happy with the end result here.
Friday, October 21, 2011
Spider Man 2012
Created in June 2011 for the ImagineFX forum art challenge of that month. The theme that month was "insanity." I was disqualified from the challenge that month for not providing the links to the WiP's properly, but I did win image of the day with this design and was invited to be featured on the ImagineFX DVD that is bundled with the magazine. I'm still not sure when the DVD will be released or if I even met the deadline with providing the designs, but I subscribe to the magazine and check the DVD's every month.
Lipstick Face
This is a 45 minute speed painting I created in April of 2011, after watching the horror movie Insidious. I was absolutely creeped out by that film. It actually reminded me what it was like to be 6 years old, afraid of the dark. A feeling I cherish, at my 29 years of age. When I came home from the film I was compelled to create my own rendition of one of the characters from the film. I won't spoil anything, but if you haven't seen the film the you absolutely must.
Monkey Business
Created in August 2010, as a gift for a colleague I used to work with at the Art Institute of Las Vegas. I was a student worker in the career services department while I attended school there. My friend told me how she had always requested various students to create this concept she had. I was able to pitch this design as a project for one of my classes and killed two birds with one stone.
ProtoType
This was created some time near the end 2009. It's a poster designed to promote the album ProtoType, by ProperDose (my old band). This designed served two purposes; A poster that doubled as album art. I created it so it could fold up neatley and allow graphics for type to be inserted allong the certain sections of the left wing.
I also created the artwork on the disc itself.
Magtheridus
I created these in June of 2011. They were my entry for the DeviantArt Rift: Create a Colossus contest. I had only just finished Battle at Iron Fortress when this conest was announced. It was pretty funny that I do a Rift fan piece only to be drawn into a Rift art contest less than a week later. The design above is a cinematic painting. The creature, the colossus Magtheridus, is not meant to be clearly visible here; he is meant to be an imposing force that the two figures in the foreground are doomed to face.
This is a modeling sheet I created after the color concept, below. It was my first modeling sheet. I didn't have instruction as to the process, cut I think it turned out well. What I know about modeling sheets is they are part of a pipeline in game development. They are meant to show clear sides of a subject for 3D modelers to create a mesh to be used in games or cinematics. I hope one day someone with modeling skills will realize this character; or perhaps I will learn some modeling software and do it myself. That's definitely something I want to do eventually.
The original concept for the creature. I usually create my creature designs this way before investing too much time into dynamic paintings. This allows my art director time to fine tune the design as well.
World on Fire
I'm not sure when I created this, but it was either right before or after the album Prototype, by my old band ProperDose, was released in 2008. This piece was created after the song World on Fire. I think it speaks for itself regarding subject matter. This is more fine art than production art, but it's still one of my favorite and earns a spot on my blog.
Influx of recent design posts
Also; the images aren't being uploaded in any particular order. I'm just going down the list as they appear in my folder; alphabetically. I will do my best to include dates when the designs were created.
Thanks for being patient. I'm kind of new to this whole blogging thing. I'll get better at it.
Cyber Chimera
I didn't find the sketch on my computer so I'll have to re-scan it, then I'll update this post with that image. I'm also going to create a Flick'r account and upload all my sketches there. I'll add the link to "MY PAGES."
Celestial Bodies
This piece was created some time after the one above, but still within the same window of a few weeks. I was experimenting with lighting and positioning of the spheres relative to the major light source.
Thursday, October 20, 2011
Battle at Iron Fortress
I created this piece in May of 2011 as my first official video game fan art. It's based on the game Rift. I was really loving that game for a couple months. I'm relatively happy with the way this turned out.
Here's a detail shot of the primary focal point. I used some motion blur on the skeleton to infuse some extra energy into the piece.
This detail is showing the secondary focal point. Another "high energy" area of the piece. This is probably my favorite part. I love using lightning effects in photoshop.
Sci Fi Race Track
I created this piece in October of 2011. It was my entry for The Gnomon Workshop October 2011 forum art challenge. The theme this month was "racetrack"
My goal was to create a futuristic Sci Fi race track. Too often I see Sci Fi illustrations as dystopian and quite frankly depressing. I wanted show a type of beautiful Sci Fi getaway; Can I get a little Fhloston Paradise up in here?
I used various photographs of Thailand for reference and texture.The track itself was inspired by Hot Wheels toy tracks I used to play with as a childe (Who am I kidding... I still play with them).
The vehicle was inspired by one of my favorite video games; Wipeout. I do, however, have to give credit to one of my favorite Sci Fi artist's; Alexander Iglecias, aka flyingdebris, as I used his design, Hover Racer Thingy, for reference. It's not a 100% replication of his design, but without it I think I would have had trouble finishing my piece.That's it. I hope you guys enjoy it as much as I enjoyed working on it!
Thursday, April 28, 2011
First Post
This blog will be where I will upload my artwork and chronicle my journey through the world of illustration. I am not a professional illustrator, not yet. I have a job that pays bills, but my dream job is to become a successful illustrator.